help pantheon
T H E P A N T H E O N O F Z O M B I E M U D
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Aquaris goddess of water and life
Belinik god of earth, lightning and war
Kirvana goddess of fire and destruction
Mordiggian god of death and silence
Mortos god of evil and darkness
Silvain goddess of goodness and light
Teros god of plagues and entropy
Xellios god of nature, wind and the hunt
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There are eight Great Gods who preside over the realm of
Zombie. Beneath them in rank are the Patron Saints and
still lower, the Small Gods. Shrines to every deity in the
entire land can be found within the Church of All Gods in
ZombieCity. Various other shrines and altars dedicated to
specific celestial beings can be found when exploring the
realm. Should you wish to know more about each God, seek
out Brother Maynard in the Church of All Gods, and he will
be glad to guide you further.
See also 'guild cleric'.
General
| God | Sphere | Alignment | Enemy | Spells Granted | Stat Assoc |
| Aquaris, Maiden of Ice |
water, life |
Good |
Kirvana |
Anti-Undead, Resurrection |
Charisma |
| Kirvana, Stormbringer |
fire, destruction |
Evil |
Aquaris |
Fire, Harming |
Constitution |
| Gruumsh, Stonefather *No Longer In Game* |
earth, war |
Sli Evil |
Xellios |
Physical attack skills |
Strength |
| Xellios, The Hunter |
wind, nature |
Sli Good |
Gruumsh |
Wind, Preventive |
Dexterity |
| Silvain, Hand of Justice |
goodness, healing |
Very Good |
Teros |
Healing, Resurrection |
Wisdom |
| Teros, Butcher of Souls |
evil, death |
Very Evil |
Silvain |
Harming, Draining |
Intellect |
NOTE: Clerics that hit the opposite end of the spectrum from their gods' alignment are penalized faith points. IE. In Gruumsh's case, the further you get into 'good', the worse the penalty. Should you become more evil that sli evil, you will not be penalized.
You will receive quite a bit bonus for destroying enemies of your god (but only when using cleric spells).
Spells favored by your god will be more powerful, for instance, Fire/Harming type spells are more powerful in the hands of kirvana's priests. In general, casting a spell from the sphere of your god is looked upon with favor and you gain faith in them. Casting spells from the opposite sphere(s) can have a very detrimental effect with your standing in the church.
As well, your god often lends power to her allies' spells. Silvain, for instance, will often allow you to gain faith from destroying undead and from wind spells.
The par that is of most interest to the genreal churchgoing (non clergy) public is that each god has a stat association. The god or goddess will grant her faithful a small bonus to whichever stat is associated with her name. This includes all non clergy.
Selecting a god is very permenant until the player reincarnates. If you wish to keep a happy priesthood, make sure that anyone you convert knows this.
Non clerics, if you wish to make a cleric friend, and receive resses happily, you will make friends with a specific cleric and allow that cleric to use the 'convert' skill upon you, granting that cleric an enourmous amount of faith points.
Picking a God
Each character can worship one God. The only way to change your selection is to reinc, so choose carefully. Each God conveys certain bonuses and expects differnt things of it's followers. When picking a God you want to consider which will provide worthwile bonuses while having requirements that fit your game play.
Bonuses
Your worth to your god is measured in faith poins.
Periodically your god will determine if you are worhy of his blessing. If you fial you will get a message like:
You feel the eyes of the Gods themselves upon you.
Lightning arcs across the skies!
Belinik rumbles 'BACK TO THE TEMPLE WITH YOU, SOLDIER!'
Your favour in the eyes of Belinik was too base to warrant His blessing.
Success:
You feel the eyes of the Gods themselves upon you.
Lightning arcs across the skies!
Belinik rumbles 'AHH! FINE WORK! A WORTHY RECRUIT TO MY ARMY OF THE SKIES!'
You tingle as the Divine Strength of Belinik flows through your bones.
Requirements
Pleasing your god
Especially as a cleric, it is important to stay in the good graces of your god. This is done by
1) Staying the required alignment of your god
2) Casting the spells that your god grants you bonuses in
3) Destroying the enemies of your god (you can see what god a monster worships by casting "detect alignment" at it)
After any individual act, a cleric can use the skill commune to see how much his god liked/disliked the act.
Disallowed Guilds
Due to frequent questions over this, I'm restating the rules on
joining guilds if you are the follower of certain gods. I know I mentioned
this somewhere else, but it eludes me where.
GOD GUILDS DISALLOWED
Kirvana Paladin, Mist Walkers
Gruumsh Order of Light
Silvain Warlock, Death Knight, Thief, Necromancer, Order of Shadow
Teros Druid, Healer, Paladin, Order of Light
Aquaris Necromancer, Death Knight, Warlock, Order of Shadow
Xellios Terran Knights
Faith points
Upon reincarnation, you may keep any faith points you have received, but ONLY if you worship the same god as your previous incarnation. I HIGHLY advise that you worship your god (at the altar 2 north) as SOON as you reincarnate, otherwise there is a possibility of lose of faith points.
FAITH POINTS (Mobius, Oct 30)
~~~~~~~~~~
As mentioned in the post on gods, there now exists
'faith' within the guild and among the god's chosen.
Casting spells of a sphere akin to your god or
goddess is considered good faith, while casting
spells of your god's sworn enemy have a detrimental
effect on your faith.
The exeption to this is that you receive no faith
bonuses or penalties for healing yourself. This is
considered by all gods to be second nature and as
such none of them will grant you any boon or bane.
(However, it is rumored that some evil gods will
punish their followers who heal others).
The effect of faith is quite drastic. As you gain
faith you will notice your spells begin to gain
effectiveness, both in terms of damage/healing
maxxes, as well as ratios. Faith points also
determine the maximum rank you receive within your
church. Upon using the 'commune' skill, you will
be given your current rank, as well as how close you
are to achieving your next rank. The steps go as
follows:
in an eternity
in a long time
in a very long while
in quite a long while
in a long while
in a while
in a little while
in a short while
soon
very soon
extremely soon
anytime now.
When you see that you can advance 'anytime now',
you should go to your altar
and 'advance'. The only time you will not be able
to freely advance is in the highest ranks of your
church, where only a select number of clerics may
hold any given rank. To take the rank from them,
you must either way until they reinc out, or have
not logged in for 14 days. Upon doing so, they
will be demoted by one rank.
Upon gaining new ranks you will notice yet other
bonuses to your spells, all of which you will have
to figure out on your collective own. (Yes, the
system is very complicated).
RANKS:
penitent
acolyte
deacon
friar
archdeacon
hierophant
flamen
curate
priest
vicar
canon
prior
abbot
high_priest
bishop
justicar
pontiff
arch_bishop
cardinal
Lord high papal (Pope)
Your God's favor
The ability to actually worship and sacrifice various things to each of the eight Greater Gods of the realm to gain what is
known as 'favour' in their sight.
The Gods themselves now take more notice of the daily comings and goings of the pious, and should they take notice of you, high favour will often bring forth bountiful blessings. If you fall into disfavour, then you run the risk of becoming the target of their fury.
Each God is different, so each God asks for something different from their worshippers. Some desire items, some desire song,
and some desire blood sacrifice. It is up to you to learn about your God and what He or She truly desires.
Should you wish to know your level of favour, simply use the commune skill available to all within the Holy Clergy. For those poor souls who are not a true member of the guild, Brother Maynard within the Church of All Gods offers this same service for a small donation. Simply go there and ask him about 'favour'.
last updated 1 year ago
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