ZombieMud

An Information Source about ZombieMud

Mountain Dwarf

------------------------------------------------------------------------------
                             _        _             _                     __
 _ __ ___   ___  _   _ _ __ | |_ __ _(_)_ __     __| |_      ____ _ _ __ / _|
| '_ ` _ \ / _ \| | | | '_ \| __/ _` | | '_ \   / _` \ \ /\ / / _` | '__| |_
| | | | | | (_) | |_| | | | | || (_| | | | | | | (_| |\ V  V / (_| | |  |  _|
|_| |_| |_|\___/ \__,_|_| |_|\__\__,_|_|_| |_|  \__,_| \_/\_/ \__,_|_|  |_|

Living deep underground, in the tunnels and mines of the Dwarven
Kingdom are the dwarves of the mountain clans. They work as miners,
explorers, warriors and sometimes even farm what little that can grow
beneath the earth.

Mountain Dwarves look quite similar to their brothers from Uhruul
when it comes to body shape and size. They also have the
characteristic dwarven beard growth, but there are differences.
Generations of time spent underground have led to Mountain Dwarves
losing most of their natural pigment, making their skin quite pale.
Their eyes, which give excellent vision in the underground tunnels,
are usually red and gleam with a dull light. This appearance has
quite often led to the misconception that Mountain dwarves are
sinister creatures, while they are in fact as friendly as any of
the other dwarven clans.

Leaving the safety and shelter of their underground dwellings is a
traumatic experience for any Mountain Dwarf. Under the open sky they
feel uneasy, weak or disoriented, longing for the safety of a sturdy
ceiling above their head. This of course makes it quite hard for them
to learn the ways of those who live and hunt under the open sky. The
rough life underground earns them other traits though, never getting
lost in the tunnels and having increased resistances against the
harsh conditions of the mines makes them more suited for their
environment than anyone else. They are also rumoured to be very
talented in using the tools of their trade. This comes in handy in
both of their major interests; mining gold and breaking skulls.


Strength: very good                Dexterity: average
Intelligence: average              Wisdom: average
Constitution: very good            Charisma: normal
Size: somewhat small
They are superior to humans, and therefore earn less experience.
Their basic healing ability is good.
They are unable to learn even the most basic of arcane powers.
They may master the most complicated of skills.
They are slow in mastering arcane powers.
They can see in the dark.
They can use two handed weapons in one hand.
They are naturally ambidexterous.
They are very reluctant and inept users of daggers.
They are very reluctant and inept users of swords.
They are partially immune towards the effects of magic.
They are poor swimmers.
They are taught to hate orcs and trolls from birth.
Their disregard of injury can allow them to strike devastating blows.
------------------------------------------------------------------------------
help race
                 You are a clansman of the Uhruul mines

    ,  /\  .   You have the following emotes: stroke, yell,  ,  /\  .
   //`-||-'\\  thate, ohate, emock, mithril and challenge.  //`-||-'\\
  (| -=||=- |)                                             (| -=||=- |)
   \\,-||-.//     You know the basics of using axes and     \\,-||-.//
    `  ||  '    bludgeons like a true berserker. The main    `  ||  '
       ||         skill of this fighting style is called        ||
       ||      'ferocious swing'. Over time, your knowledge     ||
       ||      in the skill 'inebriated insanity' will also     ||
       ||       increase, helping you to become even more       ||
       ||         vicious in battle. To see other skill         ||
       ()          modifiers you have, type 'dskills'.          ()

               The foremost member of your race is known as
               the Warrior Champion of Uhruul. If you wish
               to claim this title you must visit your King
                in your ancient home, the city of Uhruul.
                  The underground capital of the dwarven
                kingdom is located in the mountains to the
                         southeast of ZombieCity.

                Your congenital sense of locality makes it
                 possible for you to 'remember' a certain
               location. If you have not moved too far away
                  from that location you can at any time
                          'return' to that spot.

               Your rough upbringing in the mines has given
                   you an increased resistance against
                                0 damage.

                As a dwarf you naturally have a beard. You
               can change the appearance of the beard with
                    the command: beard  

dskills

As a clansman you have the following penalties:
    'tumble'              -50%
    'wilderness survival' -33%
    'hunting'             -33%
    'foraging'            -33%
    'camping'             -33%
    'animal lore'         -33%
    'camouflage'          -33%
    'beast speech'        -33%
    'fire building'       -33%