ZombieMud

An Information Source about ZombieMud

Necromancer Spells

Greater Elemental Shield

This spell will protect your undead from physical damage, at higher levels it is what alows franks to tank large (1-2m) mobs.

Up Message

An elemental shelter protecting {target} materializes.

Down Message

{target} flashes brightly as energy escapes it.

TF Trigger

/def -t"An elemental shelter protecting Joe materializes." GESUp = p' Greater Elemental Shield is UP
/def -t"Joe flashes brightly as energy escapes it." GESDown = p' Greater Elemental Shield is DOWN

Unholy Strength

This spell will make a golem stronger. Once you have a frank this is one of the only bosts that are worth while as it will make the golem hit as hard iif not harder than your frank.

At 35% a 500kg corpse should max the boost. At 100% a 250kg corpse comes back with the message "a bit of energy was wasted during the process"

Unholy Ceremony affects the strength of the boost

Reanimate Flesh Golem

When casting this spell several factors effect how strong the resultant golem is. Once cast the golem will not becore more or less powerful (unlike frankenstein) so making it as powerful as possible at first is advised. The only indication of the strength of your golem is from the skill estimate efficiency which will tell you if you used too much. The goal is to use too much, and there in "max" it, but not waste too much. Below is a table of some casts and their results, you can use it to get a sense of how big a corpse to use.

WieghtEnchant PercentageSpell PercentageMaxed (Y/N/?)
5786060Y